

By that time, I barely knew anything about the software, but it helped me to get my foot in the door, and I spent nights learning as much as I could, so I was able to perform at work. However, as I wanted to get the job anyway, I said that I was familiar with Substance 3D Designer and could help them out there. When I applied there, they first had no possibility of having me as an intern, as they were in the middle of their first big title development, and at that time they worked only in a team of five people, so the time was short. I followed my very first tutorial, the creation of a mandala stone from Blackhart Films on YouTube.Īs I needed to start my internship, I learned about the small start-up studio GentlyMad, which conveniently was located directly near my hometown. This is where I found Substance 3D Designer. I loved how easy it was to suddenly create textures for objects, so I looked up everything I could find to make that process even better. I remember it was an awkward integration for Photoshop back then, but also it was the first tool actually capable of creating materials from a single image and made it possible to texture directly onto a 3D object. I stumbled over Substance 3D Designer as I was learning the very first steps of what has now become Quixel. As I started to study, I was aiming to become a 3D artist and totally dived into learning common workflows, everything from hard surfaces to organic shapes, rigging, skinning, animation, and also shader coding. Becoming a Material Artist was never the plan initially.
